Signature experience · Amman Citadel

A treasure hunt that turns Amman's oldest hill into a team's best story.

Six clues. Two hours. Nine thousand years of history. We design the route, brief the teams, and run the day — you leave with a group that suddenly knows how to work together.

Live · Amman Citadel Treasure Hunt — Day 01
12 participants · 6 clues Drag to explore
What it is
FormatOutdoor · clue-driven Group12 – 80 people Duration≈ 2 hours, on-foot LanguagesEnglish & Arabic SettingAmman Citadel (Jabal al-Qal'a)

Not a tour. Not a game. A story your team writes together.

The Citadel sits on the oldest inhabited hill in the world. Bronze Age temples, Roman columns, an Umayyad palace, and a 360° view of modern Amman — all on one ridge. We turn that landscape into a course of clues.

Teams form, get briefed, and head out with a kit: a map sketch, the first clue, a Polaroid-style instant camera, and a radio for the safety crew. Each clue solved unlocks the next location, the next puzzle, the next photo task. The hunt ends with everyone back at base for a reveal, a leaderboard, and a tea round.

It works because it isn't just running around. The puzzles need people who notice details, people who do the maths, people who navigate, and people who keep the group calm. Everyone has a moment. By the end, the team has new shorthand for who-does-what — and that's the part they take back to work.

A day in the hunt

Six stops.
One ridge above Amman.

Below is the standard route. We adapt it for your group size, time of year, and the dynamics you're trying to build.

  1. CLUE 01

    Brief at the gate

    Teams form, captains are chosen, kits are handed out. Everyone signs the safety sheet. Two minutes of theatre to set the tone — and the first clue lands in their hands.

    00 : 10 in
  2. CLUE 02

    The Temple of Hercules

    A Roman fragment, a hand twice your size. A maths puzzle on column dimensions sends teams looking for a number etched somewhere they wouldn't otherwise notice.

    00 : 25 in
  3. CLUE 03

    The Umayyad cistern

    A circular dome, an old water system, and a clue keyed to acoustics. Teams have to work out who stands where — and the loudest person isn't always the one who solves it.

    00 : 50 in
  4. CLUE 04

    The lookout

    360° view of Amman. A photo task disguised as a riddle: get the whole team in one frame, with a specific landmark visible. Bonus points for creative composition.

    01 : 15 in
  5. CLUE 05

    The museum cipher

    One artefact, one short backstory, one cipher built from its date. Teams who slow down and read the placard get there fastest — a lesson worth more than the points.

    01 : 35 in
  6. CLUE 06

    Reveal & tea

    Everyone back to base. Leaderboard, photo wall, the story of each clue. We hand out prizes that aren't a coffee mug. Then tea, and ten minutes of "remember when we…".

    02 : 00 in
Plan your hunt

A date, a group size, and a goal —
that's all we need to start designing.

Most teams book 3 – 6 weeks ahead. Tight on time? We can usually run a hunt within ten working days, depending on group size and permits.